Merge branch 'master' of http://82.156.39.91:8418/amr.core/web-amr
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commit
eabd121f31
@ -156,8 +156,8 @@ export class EditorService extends Meta2d {
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};
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const { x: x1, y: y1 } = this.getPointRect(p1)!;
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const { x: x2, y: y2 } = this.getPointRect(p2)!;
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const cp1 = { x: x1 + (c1?.x ?? x2 - x1), y: y1 + (c1?.y ?? 0) };
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const cp2 = { x: x2 + (c2?.x ?? 0), y: y2 + (c2?.y ?? y1 - y2) };
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const cp1 = { x: x1 + (c1?.x ?? 0), y: y1 + (c1?.y ?? 0) };
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const cp2 = { x: x2 + (c2?.x ?? 0), y: y2 + (c2?.y ?? 0) };
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switch (type) {
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case MapRouteType.二阶贝塞尔曲线:
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route.c1 = cp1;
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@ -531,7 +531,7 @@ export class EditorService extends Meta2d {
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const line = this.connectLine(p1, p2, undefined, undefined, false);
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id ||= line.id!;
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this.changePenId(line.id!, id);
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const pen: MapPen = { tags: ['route'], route: { type }, lineWidth: 2, iconSize: 10 };
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const pen: MapPen = { tags: ['route'], route: { type }, lineWidth: 1 };
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this.setValue({ id, ...pen }, { render: false, history: false, doEvent: false });
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this.updateLineType(line, type);
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this.active(id);
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@ -789,38 +789,38 @@ function anchorPoint(pen: MapPen): void {
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function drawLine(ctx: CanvasRenderingContext2D, pen: MapPen): void {
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const theme = sTheme.editor;
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const { active, lineWidth: w = 2, iconSize: s = 10 } = pen.calculative ?? {};
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const { active, lineWidth: s = 1 } = pen.calculative ?? {};
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const [p1, p2] = pen.calculative?.worldAnchors ?? [];
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const { x: x1 = 0, y: y1 = 0 } = p1 ?? {};
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const { x: x2 = 0, y: y2 = 0 } = p2 ?? {};
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const { type, direction = 1, pass = 0, c1, c2 } = pen.route ?? {};
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const { x: dx1 = x2 - x1, y: dy1 = 0 } = c1 ?? {};
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const { x: dx2 = 0, y: dy2 = y1 - y2 } = c2 ?? {};
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const { x: dx1 = 0, y: dy1 = 0 } = c1 ?? {};
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const { x: dx2 = 0, y: dy2 = 0 } = c2 ?? {};
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ctx.save();
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ctx.beginPath();
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ctx.strokeStyle = get(theme, active ? 'route.strokeActive' : `route.stroke-${pass}`) ?? '';
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ctx.lineWidth = active ? 1.5 * w : w;
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ctx.lineWidth = active ? 3 * s : 2 * s;
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ctx.moveTo(x1, y1);
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switch (type) {
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case MapRouteType.直线:
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ctx.lineTo(x2, y2);
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break;
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case MapRouteType.二阶贝塞尔曲线:
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ctx.quadraticCurveTo(x1 + dx1, y1 + dy1, x2, y2);
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p1.next = { x: x1 + (2 / 3) * dx1, y: y1 + (2 / 3) * dy1 };
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p2.prev = { x: x2 / 3 + (2 / 3) * (x1 + dx1), y: y2 / 3 + (2 / 3) * (y1 + dy1) };
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ctx.quadraticCurveTo(x1 + dx1 * s, y1 + dy1 * s, x2, y2);
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p1.next = { x: x1 + (2 / 3) * dx1 * s, y: y1 + (2 / 3) * dy1 * s };
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p2.prev = { x: x2 / 3 + (2 / 3) * (x1 + dx1 * s), y: y2 / 3 + (2 / 3) * (y1 + dy1 * s) };
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break;
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case MapRouteType.三阶贝塞尔曲线:
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ctx.bezierCurveTo(x1 + dx1, y1 + dy1, x2 + dx2, y2 + dy2, x2, y2);
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p1.next = { x: x1 + dx1, y: y1 + dy1 };
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p2.prev = { x: x2 + dx2, y: y2 + dy2 };
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ctx.bezierCurveTo(x1 + dx1 * s, y1 + dy1 * s, x2 + dx2 * s, y2 + dy2 * s, x2, y2);
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p1.next = { x: x1 + dx1 * s, y: y1 + dy1 * s };
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p2.prev = { x: x2 + dx2 * s, y: y2 + dy2 * s };
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break;
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default:
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break;
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}
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if (pass === MapRoutePassType.禁行) {
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ctx.setLineDash([s / 2]);
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ctx.setLineDash([s * 5]);
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}
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ctx.stroke();
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ctx.beginPath();
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@ -830,9 +830,9 @@ function drawLine(ctx: CanvasRenderingContext2D, pen: MapPen): void {
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case MapRouteType.直线:
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return Math.atan2(y2 - y1, x2 - x1);
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case MapRouteType.二阶贝塞尔曲线:
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return direction < 0 ? Math.atan2(dy1, dx1) : Math.atan2(y2 - y1 - dy1, x2 - x1 - dx1);
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return direction < 0 ? Math.atan2(dy1 * s, dx1 * s) : Math.atan2(y2 - y1 - dy1 * s, x2 - x1 - dx1 * s);
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case MapRouteType.三阶贝塞尔曲线:
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return direction < 0 ? Math.atan2(dy1, dx1) : Math.atan2(-dy2, -dx2);
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return direction < 0 ? Math.atan2(dy1 * s, dx1 * s) : Math.atan2(-dy2 * s, -dx2 * s);
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default:
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return 0;
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}
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@ -843,9 +843,9 @@ function drawLine(ctx: CanvasRenderingContext2D, pen: MapPen): void {
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ctx.translate(x2, y2);
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r += Math.PI;
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}
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ctx.moveTo(Math.cos(r + Math.PI / 5) * s, Math.sin(r + Math.PI / 5) * s);
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ctx.moveTo(Math.cos(r + Math.PI / 5) * s * 10, Math.sin(r + Math.PI / 5) * s * 10);
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ctx.lineTo(0, 0);
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ctx.lineTo(Math.cos(r - Math.PI / 5) * s, Math.sin(r - Math.PI / 5) * s);
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ctx.lineTo(Math.cos(r - Math.PI / 5) * s * 10, Math.sin(r - Math.PI / 5) * s * 10);
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ctx.stroke();
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ctx.setTransform(1, 0, 0, 1, 0, 0);
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ctx.restore();
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@ -853,23 +853,25 @@ function drawLine(ctx: CanvasRenderingContext2D, pen: MapPen): void {
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function lineBezier2(_: Meta2dStore, pen: MapPen): void {
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if (pen.calculative?.worldAnchors?.length !== 2) return;
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const { c1 } = pen.route ?? {};
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const { lineWidth: s = 1 } = pen.calculative ?? {};
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const [p1, p2] = pen.calculative?.worldAnchors ?? [];
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const { x: x1 = 0, y: y1 = 0 } = p1 ?? {};
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const { x: x2 = 0, y: y2 = 0 } = p2 ?? {};
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const { x: dx = x2 - x1, y: dy = 0 } = c1 ?? {};
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pen.calculative.worldAnchors[0].next = { x: x1 + (2 / 3) * dx, y: y1 + (2 / 3) * dy };
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pen.calculative.worldAnchors[1].prev = { x: x2 / 3 + (2 / 3) * (x1 + dx), y: y2 / 3 + (2 / 3) * (y1 + dy) };
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const { x: dx = 0, y: dy = 0 } = c1 ?? {};
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pen.calculative.worldAnchors[0].next = { x: x1 + (2 / 3) * dx * s, y: y1 + (2 / 3) * dy * s };
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pen.calculative.worldAnchors[1].prev = { x: x2 / 3 + (2 / 3) * (x1 + dx * s), y: y2 / 3 + (2 / 3) * (y1 + dy * s) };
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}
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function lineBezier3(_: Meta2dStore, pen: MapPen): void {
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if (pen.calculative?.worldAnchors?.length !== 2) return;
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const { c1, c2 } = pen.route ?? {};
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const { lineWidth: s = 1 } = pen.calculative ?? {};
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const [p1, p2] = pen.calculative?.worldAnchors ?? [];
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const { x: x1 = 0, y: y1 = 0 } = p1 ?? {};
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const { x: x2 = 0, y: y2 = 0 } = p2 ?? {};
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const { x: dx1 = x2 - x1, y: dy1 = 0 } = c1 ?? {};
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const { x: dx2 = 0, y: dy2 = y1 - y2 } = c2 ?? {};
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pen.calculative.worldAnchors[0].next = { x: x1 + dx1, y: y1 + dy1 };
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pen.calculative.worldAnchors[1].prev = { x: x2 + dx2, y: y2 + dy2 };
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const { x: dx1 = 0, y: dy1 = 0 } = c1 ?? {};
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const { x: dx2 = 0, y: dy2 = 0 } = c2 ?? {};
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pen.calculative.worldAnchors[0].next = { x: x1 + dx1 * s, y: y1 + dy1 * s };
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pen.calculative.worldAnchors[1].prev = { x: x2 + dx2 * s, y: y2 + dy2 * s };
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}
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function drawArea(ctx: CanvasRenderingContext2D, pen: MapPen): void {
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