feat: 优化视图状态管理,新增自动保存与恢复功能,提升用户体验

This commit is contained in:
xudan 2025-07-02 09:27:40 +08:00
parent fbb266f97d
commit 7374ffd6ff
4 changed files with 158 additions and 146 deletions

View File

@ -54,8 +54,8 @@ onMounted(async () => {
await readScene();
await editor.value?.initRobots();
await monitorScene();
//
await handleRestoreViewState();
//
await handleAutoSaveAndRestoreViewState();
});
onUnmounted(() => {
client.value?.close();
@ -86,7 +86,7 @@ const selectRobot = (id: string) => {
};
//
const { saveViewState, restoreViewState, isSaving } = useViewState();
const { saveViewState, autoSaveAndRestoreViewState, isSaving } = useViewState();
//
const handleSaveViewState = async () => {
@ -100,15 +100,11 @@ const handleSaveViewState = async () => {
}
};
//
const handleRestoreViewState = async () => {
//
const handleAutoSaveAndRestoreViewState = async () => {
if (!editor.value) return;
const restored = await restoreViewState(editor.value, props.sid, props.id);
if (!restored) {
// 使centerView
editor.value.centerView();
}
await autoSaveAndRestoreViewState(editor.value, props.sid, props.id);
};
</script>

View File

@ -55,8 +55,8 @@ watch(
() => props.id,
async () => {
await readScene();
//
await handleRestoreViewState();
//
await handleAutoSaveAndRestoreViewState();
},
{ immediate: true, flush: 'post' },
);
@ -131,7 +131,7 @@ const selectRobot = (id: string) => {
};
//
const { saveViewState, restoreViewState, isSaving } = useViewState();
const { saveViewState, autoSaveAndRestoreViewState, isSaving } = useViewState();
//
const handleSaveViewState = async () => {
@ -145,15 +145,11 @@ const handleSaveViewState = async () => {
}
};
//
const handleRestoreViewState = async () => {
//
const handleAutoSaveAndRestoreViewState = async () => {
if (!editor.value) return;
const restored = await restoreViewState(editor.value, props.id);
if (!restored) {
// 使centerView
editor.value.centerView();
}
await autoSaveAndRestoreViewState(editor.value, props.id);
};
</script>

View File

@ -38,78 +38,54 @@ export function useViewState() {
* @param editor
*/
const getCurrentViewState = (editor: EditorService): ViewState => {
console.groupCollapsed('🔍 [getCurrentViewState] - 获取当前视图状态');
// 获取当前缩放比例和中心点坐标
const scale = editor.store.data.scale || 1;
const { centerX, centerY } = calculateCenterPoint(editor);
const finalState: ViewState = {
scale,
centerX,
centerY,
timestamp: Date.now(),
};
return finalState;
};
/**
*
* @param editor
*/
const calculateCenterPoint = (editor: EditorService): { centerX: number; centerY: number } => {
// 1. 查找画布上所有的点位
const points = editor.find('point');
console.log('📍 画布上的点位数量:', points.length);
// 打印所有点位的原始数据,以便检查
console.log(
'📊 点位原始数据:',
points.map((point) => ({
id: point.id,
x: point.x,
y: point.y,
name: point.name,
text: point.text,
})),
);
// 如果没有点位,返回当前视图中心
if (!points.length) {
return {
centerX: 0,
centerY: 0,
};
}
// 2. 计算所有点位的边界
// 2. 获取场景数据
const sceneData = getSceneData(editor);
const { ratio = 1, width: mapWidth = 0, height: mapHeight = 0 } = sceneData;
// 3. 计算所有点位的边界
let minX = Infinity;
let minY = Infinity;
let maxX = -Infinity;
let maxY = -Infinity;
// 尝试获取编辑器中的原始场景数据
// 编辑器中的#originalSceneData是Partial<StandardScene>类型
type SceneDataType = { ratio?: number; width?: number; height?: number };
let originalSceneData: SceneDataType = { ratio: 1, width: 0, height: 0 };
try {
// 尝试通过编辑器的save方法获取场景数据
const sceneJson = editor.save();
if (sceneJson) {
const sceneData = JSON.parse(sceneJson);
// 提取需要的字段
originalSceneData = {
ratio: sceneData.ratio || 1,
width: sceneData.width || 0,
height: sceneData.height || 0,
};
console.log('🗺️ 从场景数据中提取的信息:', originalSceneData);
}
} catch (error) {
console.error('获取编辑器原始数据失败:', error);
console.log('⚠️ 使用默认值');
}
const ratio = originalSceneData?.ratio || 1;
const mapWidth = originalSceneData?.width || 0;
const mapHeight = originalSceneData?.height || 0;
console.log('🗺️ 地图信息:', { ratio, mapWidth, mapHeight });
points.forEach((point) => {
// 获取点位的实际坐标(画布上显示的坐标)
const { x: displayX = 0, y: displayY = 0 } = editor.getPointRect(point) ?? {};
// 将显示坐标转换回原始坐标系统
// 这里我们尝试逆转编辑器中的坐标转换逻辑
// 根据editor.service.ts中的#transformCoordinate方法
// 1. 从显示坐标转回中心点原点坐标
const centerX = displayX;
const centerY = displayY;
// 2. 从中心点原点转回左上角原点坐标
const topLeftX = (centerX + mapWidth / 2) * ratio;
const topLeftY = (mapHeight / 2 - centerY) * ratio;
console.log(
`点位 ${point.id || point.name || '未命名'}: 显示坐标(${displayX}, ${displayY}), 原始坐标(${topLeftX.toFixed(1)}, ${topLeftY.toFixed(1)})`,
);
// 1. 从中心点原点转回左上角原点坐标
const topLeftX = (displayX + mapWidth / 2) * ratio;
const topLeftY = (mapHeight / 2 - displayY) * ratio;
// 使用原始坐标系统的坐标计算边界
minX = Math.min(minX, topLeftX);
@ -118,22 +94,19 @@ export function useViewState() {
maxY = Math.max(maxY, topLeftY);
});
// 如果没有找到任何点位,使用默认值
// 如果没有有效的边界,返回原点
if (minX === Infinity || minY === Infinity || maxX === -Infinity || maxY === -Infinity) {
minX = 0;
minY = 0;
maxX = 0;
maxY = 0;
return {
centerX: 0,
centerY: 0,
};
}
// 3. 计算边界的中心点(在原始坐标系统中)
// 4. 计算边界的中心点(在原始坐标系统中)
const centerX = (minX + maxX) / 2;
const centerY = (minY + maxY) / 2;
console.log('🔍 原始坐标系中的点位边界:', { minX, minY, maxX, maxY });
console.log('🎯 原始坐标系中的中心点:', { centerX, centerY });
// 4. 将中心点从原始坐标系统转换回编辑器的显示坐标系统
// 5. 将中心点从原始坐标系统转换回编辑器的显示坐标系统
// 先根据ratio进行缩放
const scaledCenterX = centerX / ratio;
const scaledCenterY = centerY / ratio;
@ -142,21 +115,33 @@ export function useViewState() {
const displayCenterX = scaledCenterX - mapWidth / 2;
const displayCenterY = mapHeight / 2 - scaledCenterY;
console.log('🎯 显示坐标系中的中心点:', { x: displayCenterX, y: displayCenterY });
console.log('⚙️ 当前画布状态 (origin, scale):', {
origin: JSON.parse(JSON.stringify(editor.store.data.origin)),
scale: editor.store.data.scale,
});
const finalState: ViewState = {
scale: editor.store.data.scale || 1,
return {
centerX: displayCenterX,
centerY: displayCenterY,
timestamp: Date.now(),
};
console.log('💾 保存的最终视图状态:', finalState);
console.groupEnd();
return finalState;
};
/**
*
* @param editor
*/
const getSceneData = (editor: EditorService): { ratio: number; width: number; height: number } => {
try {
const sceneJson = editor.save();
if (sceneJson) {
const sceneData = JSON.parse(sceneJson);
return {
ratio: sceneData.ratio || 1,
width: sceneData.width || 0,
height: sceneData.height || 0,
};
}
} catch (error) {
console.error('获取编辑器原始数据失败:', error);
}
// 返回默认值
return { ratio: 1, width: 0, height: 0 };
};
/**
@ -186,78 +171,70 @@ export function useViewState() {
* @param groupId ID ()
*/
const restoreViewState = async (editor: EditorService, sceneId: string, groupId?: string): Promise<boolean> => {
console.groupCollapsed('🔄 [restoreViewState] - 恢复视图状态');
isRestoring.value = true;
try {
const storageKey = getStorageKey(sceneId, groupId);
const savedState = localStorage.getItem(storageKey);
if (!savedState) {
console.warn('⚠️ 未找到保存的视图状态');
console.groupEnd();
return false;
}
const viewState: ViewState = JSON.parse(savedState);
console.log('💾 读取到的视图状态:', viewState);
// 1. 设置缩放比例
editor.scale(viewState.scale);
console.log(`🔎 1. 设置缩放比例为: ${viewState.scale}`);
// 2. 尝试跳转到画布上的一个随机点位
// 2. 如果有中心点坐标,创建临时点位并跳转
if (viewState.centerX !== undefined && viewState.centerY !== undefined) {
try {
// 查找画布上所有的点位
const points = editor.find('point');
console.log('📍 画布上的点位数量:', points.length);
// 如果没有找到点位或跳转失败,创建一个临时点位
console.log('⚠️ 创建临时点位进行跳转');
const centerPointId = 'view-center-point-' + Date.now();
// 使用 addPoint 方法添加临时点位
// 这个方法会处理坐标转换和其他必要的设置
await editor.addPoint(
{ x: viewState.centerX, y: viewState.centerY }, // 点位坐标
1, // 点位类型:普通点
centerPointId, // 点位ID
);
// 设置点位为不可见
editor.setValue({ id: centerPointId, visible: false }, { render: false, history: false, doEvent: false });
// 使用 gotoById 方法跳转到临时点
editor.gotoById(centerPointId);
console.log('🎯 使用 gotoById 跳转到临时点:', { x: viewState.centerX, y: viewState.centerY });
// 延迟一段时间后移除临时点
setTimeout(() => {
const tempPen = editor.getPenById(centerPointId);
if (tempPen) {
editor.delete([tempPen]);
}
}, 100);
} catch (error) {
console.error('使用 gotoById 跳转失败:', error);
}
await jumpToPosition(editor, viewState.centerX, viewState.centerY);
}
// 3. 触发重绘
// editor.render();
console.log('🎨 3. 重绘画布完成');
console.groupEnd();
return true;
} catch (error) {
console.error('恢复视图状态失败:', error);
console.groupEnd();
return false;
} finally {
isRestoring.value = false;
}
};
/**
*
* @param editor
* @param x X坐标
* @param y Y坐标
*/
const jumpToPosition = async (editor: EditorService, x: number, y: number): Promise<void> => {
try {
// 创建临时点位用于跳转
const centerPointId = 'view-center-point-' + Date.now();
// 添加临时点位
await editor.addPoint(
{ x, y }, // 点位坐标
1, // 点位类型:普通点
centerPointId, // 点位ID
);
// 设置点位为不可见
editor.setValue({ id: centerPointId, visible: false }, { render: false, history: false, doEvent: false });
// 跳转到临时点
editor.gotoById(centerPointId);
// 延迟移除临时点
setTimeout(() => {
const tempPen = editor.getPenById(centerPointId);
if (tempPen) {
editor.delete([tempPen]);
}
}, 100);
} catch (error) {
console.error('跳转到指定位置失败:', error);
}
};
/**
*
* @param sceneId ID
@ -293,6 +270,47 @@ export function useViewState() {
}
};
/**
*
* key
* key
* @param editor
* @param sceneId ID
* @param groupId ID ()
*/
const autoSaveAndRestoreViewState = async (
editor: EditorService,
sceneId: string,
groupId?: string,
): Promise<boolean> => {
try {
const hasExistingState = hasViewState(sceneId, groupId);
if (!hasExistingState) {
// 先让编辑器居中显示,这样可以获得一个合适的默认视图状态
editor.centerView();
// 等待一小段时间让centerView完成
await new Promise((resolve) => setTimeout(resolve, 100));
// 保存当前状态作为默认状态
await saveViewState(editor, sceneId, groupId);
// 然后恢复这个刚保存的状态(主要是为了触发定位逻辑)
return await restoreViewState(editor, sceneId, groupId);
} else {
// 直接恢复已有状态
return await restoreViewState(editor, sceneId, groupId);
}
} catch (error) {
console.error('自动保存和恢复视图状态失败:', error);
// 如果出错至少执行centerView作为fallback
editor.centerView();
return false;
}
};
return {
isSaving,
isRestoring,
@ -302,5 +320,6 @@ export function useViewState() {
clearViewState,
getViewStateInfo,
getCurrentViewState,
autoSaveAndRestoreViewState,
};
}

View File

@ -37,7 +37,8 @@ export default ({ mode }: Record<string, unknown>) =>
chunkSizeWarningLimit: 2000,
},
esbuild: {
drop: mode === 'production' ? ['console'] : [],
drop: mode === 'production' ? [] : [],
// drop: mode === 'production' ? [] : [],
},
server: {
port: 8888,